A zombie squad-survival game in your browser. Build a squad of six, hold the line wave after wave, and earn $SUPPLY.
Sign in with a crypto wallet, or try the demo with no wallet at all.
Three quick quests on X, plus friends you bring. The top 100 play 6 hours before everyone else and each gets a random Mythic item.
The quests open with our pinned post on X. The launch date follows.
Sign in with your wallet. It’s free and costs no gas: you only sign a message.
One X account per wallet. It can’t be changed later, so use the account you’ll post from.
Each is worth 100 points. Post on X, paste the link here, and it counts as soon as our check with X confirms it (usually within seconds).
Share your invite link. Friends who open it join with your code automatically; you get +100 points for each one who finishes all three quests. After launch, your code also earns you 3% of what they spend in the Shop in their first 7 days of play.
Your code:
Got a code without a link?
Nobody is on the board yet. Be the first.
| # | Name | Points |
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Approved creators get early access, a random Mythic item, 5% on invites and an entry pass. The top 10 creators share 1,000,000 $SUPPLY and get a Legendary, Mythic or Epic.
Apply to the creator programRanked by the highest wave in a run during the season, then zombies killed in that run. The top 50 share the prize pool.
Season 1 starts when the game opens: 15 days, and the top 50 share the prize pool.
| # | Name | Wave | Prize |
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Every run is a fight for the crossroads. The stronger your squad, the further it gets, and the more it earns.
Recruit riflemen, snipers, medics, guardians, rocketeers and engineers. Place six on the 5×5 grid and gear them up.
Zombies come from every road, with a boss every tenth wave. Your squad fights on its own, and keeps going after you leave.
Each wave pays, and higher waves pay much more. Spend it on stars, upgrades and depots, or take it out to your wallet.
Six classes, a horde that grows every wave, depots that change the battle, and gear worth chasing.

Taunt: pulls nearby zombies onto himself. Soldiers next to him take 15% less damage.

Rapid Fire: doubles attack speed. Every 5th shot pierces to the zombie behind.

Headshot: 4x damage to the toughest zombie in range. More damage the farther the target.
Field Heal: heals every soldier nearby for 25% of their HP.

Barrage: 5 rockets into the biggest crowd. Every 5th rocket leaves a burning patch.

Barbed Wire: slows a whole area by 50%. His shots chill zombies too.



Walkers, runners and brutes come down all four roads, more and stronger every wave.



A boss every tenth wave, with skills: Ground Slam, Summon Horde, Enrage, Toxic Spit and Armor Up.
GunshipMore damage for every soldier. It lifts off and circles the squad.
Field hospitalMore HP for every soldier.
Ammo depotFaster attacks for every soldier.
APC escortMore armor for every soldier.
Air strikeA jet bombs the biggest crowd on a timer.Common Uncommon Rare Epic Mythic Legendary. Loot drops in runs and crates; upgrade it, or fuse ten into a rarer one.
Two soldiers of the same type and star merge into the next star, up to 5★. Stars boost every stat and what your squad earns.
The weather turns every five waves and nudges the fight: rain slows the horde, fog shortens range, night makes them hit harder.
Every payment is worked out on the server from how long your squad actually played. The page can't tell it what to pay.

The same answers you'll find in the game.
The game’s token on Robinhood Chain. You earn it by holding off zombies, spend it on soldiers, gear and upgrades, and can withdraw it to your wallet. Prices and rewards are set in US dollars and convert to $SUPPLY at the live price.
$SUPPLY will launch on Pons, a token launchpad on Robinhood Chain. The whole supply goes on sale at launch: no team share and no presale. The developer will buy about 300 USD worth at launch, in the same transaction that creates the token, to fund the leaderboard prize pool (10,000,000 $SUPPLY) and player withdrawals. Entry fees and Shop payments go to the game’s main wallet. The developer’s wallet addresses will be listed here at launch so anyone can check them.
Your wallet is on the blockchain and pays for Shop items (recruits, crates, 2x speed), the entry fee and deposits. In-game $SUPPLY is what you earn while playing; it pays for stars, merges, gear upgrades, fusing and depot perks. Deposit to move $SUPPLY into the game, withdraw to move it out.
Every zombie can drop $SUPPLY, and bosses always do. Higher waves pay much more, so a stronger squad earns more. Tap the ⓘ next to Potential max wave to see what each wave earns.
No. With auto-restart on (Options), your squad keeps playing in a background tab and for up to 8 hours after you leave. Log in again to keep it going.
One of four things: free-trial earnings stay in the game until you pay the entry fee or buy something in the Shop; you’ve hit today’s daily limit; you’ve used up your lifetime withdraw allowance; or a withdrawal is still being checked. The Wallet shows which one.
How much you can withdraw per day. It rises with your best wave (from 5 to 100 USD a day), with every starred soldier on your grid, and by 20% with 2x speed.
The total you can ever withdraw: your entry fee, plus your own deposits, plus a multiple of what you’ve spent in the Shop (0.8x up to 2.5x the more you spend), minus what you’ve already withdrawn.
Each one is checked by our backend to stop bots, and usually clears within 24 hours. You get an on-chain transaction ID when it does.
Your first 24 hours are free. After that, a one-time fee of 10,000 $SUPPLY (or 1 USD worth, whichever is less) keeps you playing. It counts toward your withdraw allowance, so you can take it back out later.
Robinhood Chain charges network fees (gas) in ETH. Keep a little ETH in your wallet for deposits, Shop purchases and the entry fee. Each transaction costs a few cents.
Two soldiers of the same type and star merge into the next star; the 5th star takes three 4★. Or pay for the star with in-game $SUPPLY. Stars boost every stat, your earnings and your daily limit, and most of the bonus sits on the 5th star.
The buildings around the grid. Each gives the whole squad a boost (damage, HP, armor, attack speed or an air strike). Level 5 of any depot also adds +2% to your $SUPPLY earnings. Payments go to the main wallet and can’t be refunded.
Ranked by highest wave each season. The top 50 split the prize pool, which starts at 1,000 $SUPPLY and grows by 5% of all spending in the game.
Dog tags are achievements: kill counts, wave milestones, 5★ soldiers, rare finds and more. Your commander level grows with kills, waves cleared and tags. Both show on your profile at the top left, and you can share them on X.
Yes. Turn on demo mode in Options: you get unlimited $SUPPLY to recruit, open crates, merge and upgrade. Nothing there is real, nothing you earn carries over, and you can switch back any time.
Yes. $SUPPLY’s price moves, the earnings shown are estimates rather than promises, and what you spend in the Shop or on upgrades isn’t refundable. Only spend what you can afford to lose.
Please read these before you play or buy anything.